ENTER MILAN
MILAN · CULTURAL HERITAGE
San Bernardino alle Ossa
Step inside Milan’s historic bone chapel through a polygonal photogrammetry capture. Enter the ossuary →
Reality capture + reconstruction by Michael Walsh
ARTIST · ANIMATOR · TECHNICAL DIRECTOR
My work moves between film, animation, motion capture, virtual production, photogrammetry, Gaussian splats, and real-time 3D.
01 · REALITY CAPTURE
I capture and reconstruct real spaces using photogrammetry, LiDAR, and Gaussian splats, creating digital environments from places that actually exist.
FEATURED CAPTURE
Look up into the dome from a fixed viewpoint. Explore the paintings with a turn of the camera or a closer lens.
Reality capture + reconstruction by Michael Walsh
Open full-page view ↗
ENTER MILAN
MILAN · CULTURAL HERITAGE
Step inside Milan’s historic bone chapel through a polygonal photogrammetry capture. Enter the ossuary →
Reality capture + reconstruction by Michael Walsh
ENTER RAVENNA
RAVENNA · CULTURAL HERITAGE
A polygonal photogrammetry capture of the fifth-century monument and its mosaic-covered interior. Enter the mausoleum →
Reality capture + reconstruction by Michael Walsh
ENTER RAVENNA
RAVENNA · CULTURAL HERITAGE
Look upward into the baptistery’s mosaic-covered dome and explore its luminous interior through a polygonal photogrammetry capture. Enter the baptistery →
Reality capture + reconstruction by Michael Walsh
EXPLORE THE MONUMENT
RELLIS, TEXAS · PHOTOGRAMMETRY
Captured at the former Bryan Air Force Base, where a young Buzz Aldrin trained as a fighter pilot before becoming the second person to walk on the Moon. Explore the monument →
Reality capture + reconstruction by Michael Walsh
ENTER BOLOGNA
MEDIEVAL SCULPTURE · GAUSSIAN SPLAT
Late-fourteenth-century protector saints from Bologna’s Palazzo della Mercanzia, now in the Museo Civico Medievale. Enter the scene →
Reality capture + reconstruction by Michael Walsh
STREET CAPTURE · GAUSSIAN SPLAT
Florence’s bronze pig, Il Porcellino, captured in its real setting: vendors, pavement, and the city around it. Enter the scene →
Reality capture + reconstruction by Michael Walsh
ENTER THE DISPLAY
MUSEUM CAPTURE · GAUSSIAN SPLAT
A close spatial study of the 5,300-year-old Alpine mummy, presented from a controlled museum viewpoint. Examine the capture →
Reality capture + reconstruction by Michael Walsh
02 · PERFORMANCE CAPTURE
Performance, characters, cameras, and real-time systems come together through motion capture and virtual production.
03 · FILM / VFX / GAMES
With many years working in feature film and games, creating animation, visual effects, layout, and capturing performances across 30 major studio productions.
04 · TEACHING + MENTORSHIP
Selected student work from animation, motion capture, Unreal Engine, and production courses at Texas A&M University.
ABOUT MICHAEL
I came to digital work through traditional animation and hands-on making. That foundation still shapes how I work today: capturing real places and performances, building physical and virtual worlds, and using emerging technology to make experiences that feel human.
My practice spans feature film, animation, motion capture, virtual production, immersive media, photogrammetry, real-time 3D, simulation, and education.